fallout: new vegas repconn basement door

Earning this side quest will require you to speak with Manny, who is the "daytime sniper" up in the dinosaur statue's mouth in the town of Novac. The top level contains another administrative section and the office of Steve Reynolds, the launch facility project manager, complete with a safe and message from disappointed employees. The space suit and helmet can be found on a shelf in the REPCONN basement overlooking the irradiated rocket hangar, where one goes to give the fuel and thrusters to the ghouls for the rocket. Bill. The righthand side leads to a room with Davison and Antler. I have Convince him hes not a Ghoul by succeeding at a [Speech 50] check or by using the Black Widow perk and hell threaten to sabotage the rockets. Fallout: New Vegas. Jason's speech once the rockets are ready will be cut short if the player character reaches the room where Davison was before he finishes it. Lots of broken equipment and such. Eventually, closely approaching the factory's outer walls will be inevitable. So, I am at a crossroads. Typically I like to use the loud and proud approach in just about everything I do but I was curious if there was a way to not kill anyone in the REPCONN basement and still proceed with the quest. The REPCONN test site is a former rocket testing facility located west of Novac and south of scorpion gulch in 2281. You'll get into the room where you can find Davison ( M30A:1) #1. you can kill Davidson and the rest of the Nightkins wandering in the basement or you can talk to him and perform an optional quest for him As RobCo was negotiating the terms of purchasing the company, REPCONN wanted to demonstrate its technology to gain an advantage in negotiations. Scour the shelves, boxes and crates all around for Jet, Med-X, Doctor's Bags, Stimpaks, and plenty of ammunition, including 5mm Rounds, Energy Cells, 5.56mm Rounds, .357 Magnum Rounds, Frag Mines, Frag Grenades, and more. A Thrust Module can be purchased from Old Lady Gibson (right). The contents below require additional review. You'll notice that there are two doors into the factory itself. I have asked every "Bright Follower" I can find. With the Wild Wasteland Trait there are 188 locations available: Rex. They appear in the Pip-Boy inventory in the keyring under the "Misc" heading. After you loot the closet return to the hallway and head north. It was only a matter of time until an incident took place. Offer to help, and once the side quest is undertaken, begin your voyage down the highway heading west. (8) Report to Jason Bright that the Nightkin are gone. Turns out you can, noticing a stealth boy . We opted to go after the rockets' thrust controllers, though you can take an alternate path if you choose. (12) Find atomic fuel for the rockets. You'll run into the gigantic rocket model in front of the factory first, and this is likely where some Feral Ghouls and Feral Ghoul Roamers will begin to make more regular appearances. There are two ways to handle the Nightkin here; diplomacy or violence or more likely a combination of both. To continue, though, you're going to need to meet up with a couple of characters that are integral to advancing your quest. Forum:Basement of repconn. Come Fly With Me The west wing consists of a recreation room and cafeteria on the lower floor, with sleeping quarters, a server room, and two storage closets on the upper floor. The entrance corridor leads to a workspace where a single nightkin lurks. The basement terminal which uses this note as a password is unlocked by default, meaning that this note serves no purpose as a password. (6) Get rid of the Nightkin in the basement. Return to the REPCONN test site and give the parts to Chris Haversam. Character creation strategies including a run-down of SPECIAL attributes, Skills and Perks. Either way, your task is complete, and at the very least, the people of Novac certainly appreciate your help. Instead, leave the room and return back upstairs and follow the hallway to the north back to the room you originally entered into. (8) Report to Jason Bright that the Nightkin are gone. A deceased ghoul prisoner is found in the second generator hall, the first room on the left. Fallout: New Vegas - 26 - REPCONN Basement Mike In HiFi 1.07K subscribers Subscribe 3.1K views 6 years ago Exploring all of the basement! Appearances You have the option to help this guy out if you want, but we instead decided to kill him. Along the way youll have to navigate the political struggles between factions both large and small, making friends and enemies between the various groups as your actions in the Mojave influence your reputation. In fact I have completed this a few times before. Either pick the lock or, if you have Davisons key, youll automatically use that. In fact, loot the dead Nightkin (including the Stealth Boy on the floor near its body) and Dead Ghoul in front of you. Visit with Davison and convince him that what you found on the computer is true. Fallout: New Vegas paper note You saw some Nightkin bodies outside in the area surrounding the factory, but in the basement of the factory, you'll find that Nightkin are very much alive, and in great numbers. The area contains a reinforced checkpoint that was used to clear visitors and employees before the Great War. When you get sick of his proselytizing, loot the upper level its all stealing, but you can secure some chems and other minor loot. Bad-People 03:01, February 25, 2011 (UTC). An ideal chronological order of events walkthrough that will take you through the entire Mojave. New Vegas if you didn't figure it out. REPCONN test site Different players have reported a variety of results with regard to what causes him to go hostile. Thanks, But the mysterious overlord of New Vegas has his own plans for the future of the Mojave. The ground floor contains rigged shotguns, booby-trapped terminals, and bear traps. via: Fallout Wiki. Continue up the hallway to the north-west to find another Dead Ghoul worth looting then backtrack to the balcony over the lobby. (9) Head to the REPCONN basement and talk to Jason Bright about what comes next. Oh, and make sure your Pip-Boy light is off! ", The name of this quest is a reference to the popular song ", At one point during development, Davison and his nightkin had multiple ghoul prisoners held in the REPCONN facility, at least one of whom could be located alive. The REPCONN headquarters is a location in the Mojave Wasteland in 2281. Go inside and Harland will initiate dialogue. Speak with Davison* (Nightkin leader): From Harland, keep left hand on wall, find D's room. REPCONN headquarters is the headquarters building of REPCONN Aerospace, a company based in Henderson, Nevada that specialized in rocket manufacture. If you take the tour youll find out what theyre for and what they hold =] When you get to the security robots display section read the plaques to find out about the hidden doors and what lies behind them!! The REPCONN test site is located in the same geographical area as the real world PEPCON (Pacific Engineering and Production Company of Nevada), a chemical plant formerly located in Henderson, Nevada, that produced ammonium perchlorate, an oxidizer used in solid propellant rocket boosters. Storage room safe Do not move, touch, shoot or in any way disturb Antlers. Oookay Ignore the Bright Follower Ghouls wandering around - they wont talk to you anyways - and instead find Jason Bright, who is likely upstairs. What a dink. Like Fallout 3, keys in Fallout: New Vegas open specific doors or containers, some of which are inaccessible otherwise. Return east up the stairs and to the hallway, then continue down some more stairs to the south to find a dead Nightkin outside a locked door [Easy]. The REPCONN spacesuit is a piece of clothing in Fallout: New Vegas in 2281. The main section of the basement contains the servers, meeting room, and staff room, with two corridors connecting them together. Sections It is never mentioned where or what the "sacred place" is, yet. When the company was acquired by RobCo, its proprietary plasma propulsion system was repurposed as a weapon. Can you help these guys out? That path isn't covered here. Stay out of the room Harland is in for now, as Harland will get jumpy if he thinks youre trying to flush him out. Which of course is in the basement. Nonetheless, it may be a good idea to draw out what enemies you can by circling around the compound as much as possible before approaching the building itself. Aba Daba Honeymoon Ant Misbehavin' Anywhere I Wander Back in Your Own Backyard Beyond the Beef Birds of a Feather Bitter Springs Infirmary Blues Bleed Me Dry Booted Boulder City Showdown Bye Bye Love Can You Find it in Your Heart? (13) Return to the Rocket Facility and give the parts to Chris Haversam. Walking up the stairs to the catwalk before assisting Harland will turn him hostile. When you speak with him, you'll learn about a factory due west of Novac called the REPCONN Test Site. To fix this problem discover the test site location on the, In the office with two Stealth Boys in the locked safe, faded pictures of, On the administrator terminal, there is an email discussing the change of a generator room into a storage room. To help the Brights continue their Great Journey, you'll need to find the Isotope-239 Igniting Agent (left). This room doesn't contain any items (it does contain makeshift beds, which can proce *quite useful*), so proceed to the hallways. Continue north past this doorway and follow the hallway as it turns west and heads downstairs. Exit to the viewing . Head north along the road running through Novac (near No-barks Shack) to find the Gibson Scrap Yard, inside of which you can find Old Lady Gibson. One will find a, If Chris is told he should get revenge, he will ask the player character for 3, If instead one convinces him that murder is not the way, Chris will relocate to. Once they're downed, you'll be relatively safe until you start to explore the many rooms around you. Legend Base game A - F G - M N - S T - Z Dead Money Honest Hearts (6) Get rid of the Nightkin in the basement. Seek out Jason Bright and tell him that the Nightkin are gone. The key is to fight one at a time, or better yet, avoid fighting them at all (at least for the time being). Once here youll be pestered by a rather non-Ghoulish looking man named Chris Haversam, who insists that he is, in fact, a Ghoul. Your voyage westward will almost certainly bring you to some sort of abandoned post blocking your path forward. After you've received instructions from Chris, head back outside. Creatures Repconn Test Site Basement Loading Screen Crash - posted in New Vegas Technical Support: Okay, anytime I try to enter the Repconn Test Site Basement, I get stuck in an infinte loading loop. After the rockets are launched, the items in the research lab will still result in negative Karma if one takes them despite the fact that the ghouls will not be using them anymore. Jason Bright is a devoutly religious Ghoul, as are his friends. The floors are separated by a chainlink fence, necessitating the use of adjacent stairwells. Head upstairs to meet with the owner of the voice from the intercom. A voice over the intercom will direct you to come upstairs (left). With this new information garnered, you can now quickly take care of the problem between the Ghouls and the Nightkin. It's just a bit west of Novac, up in the mountains. The location consists of the remains of the pre-War REPCONN Aerospace (Rocket Engineering Production Company of Nevada) Aerospace test plant, along with its landmark rocket launch dome. (Optional) Return to Harland and let him know the bad news. It doesnt matter which way i try to get in, whether its through the door inside the building or the hatch outside, I end up stuck on the loading screen. View Full-size Subscribe to Premium to Remove AdsREPCONN Test SiteFrom Novac head west along the road running through town and over the train tracks. Please, it someone could help me, Id appriciate it . Manage all your favorite fandoms in one place! Jet (x4), Med-X (x5), Doctor's Bag (x3), Stimpak (x10), 5mm Rounds, Frag Grenades (x3), Energy Cells, 5.56mm Rounds, .357 Magnum Rounds, Frag Mines (x4), .44 Magnum Rounds, 9mm Rounds, Cowboy Repeater, .308 Rounds, 12 Gauge Rounds, Flamer Fuel, Bobby Pins, Super Stimpak (x2), Carton of Cigarettes (x2), Pack of Cigarettes (x3), Bottle Caps, Stealth Boy (x2), Microfusion Cells, Purified Water, Steady, Mentats, Thrust Control Modules, Isotope-239 Igniting Agent. (Optional) Retrieve the Stealth Boy invoice for Davison. We will alert you, however, that there's plenty to see in this building. You won't be able to access this entrance from the main part of the REPCONN Facility. Or you can be extra evil and kill her, taking the key off of her body to open a case in the garage that contains the Thrust Control Modules (this will also require you to kill her guard dogs). Its corridors are filled with feral ghouls who have made their way out of containment and prowl the halls. The third terminal entry states that the shipment was sent back to. The building has two entrances, the main doors, and a side entrance. Return to Jason Bright to inform him that the basement is clear. The guide will assume that you have heard both of the triggered recordings on ED-E by the time youre done exploring HELIOS One (after completing the section That Lucky Old Sun). (7) (Optional) Return to Davison with news that the Stealth Boys are not in the REPCONN facility. To: Steve Reynolds, Launch Facility Project Manager There is one about corrupt saves and the workaround being to go do a faction quest then return.Kaldhore 21:59, February 25, 2011 (UTC). Once we killed all the Nightkin in the basement we need to go and report. Go through a doorway to the south to reach some sewers, which you should proceed through until you reach a room at the southern end of the tunnels, wherein youll find Jason Bright. Head back down to the basement, and follow your map's instructions to reach some tunnels below the basement. REPCONN BASEMENT Head down the stairs and go through the door. Kill the Nightking Jailer to get access to the cells below (left) where you can find Harland's friend (right). This computer terminal will tell you, amongst other things, that the Stealth Boy shipment that Davison is after was delivered to the factory mistakenly, and returned to its source soon thereafter. Exploring the Mojave: Southern New Vegas 44 Cottonwood Cove 45 Exploring the Mojave: Western New Vegas 46 Exploring the Mojave: From Westside to Jacobstown 47 Jacobstown 48 Finishing the Outskirts and Claiming the Remnants Power Armor 49 Freeside Old Mormon Fort 50 Atomic Wrangler 51 The Kings School of Impersonation 52 The New Vegas Strip Put them down with whatever tools you fancy; Spiked Knuckles and Ratslaye. If you spoke to Old Lady Gibson when purchasing the previous items (or simply killing her and taking them), then you would have learned that she actually had this isotope at one time. Head inside HELIOS One, and immediately begin to seek out the unknown scientist in question. Contents 1 Background 2 Layout 2.1 Exterior 2.2 Facility 2.3 Research laboratories 2.4 Basement 2.5 Platform 3 Inhabitants 4 Notable loot 5 Related quests 6 Behind the scenes (1) Head to the REPCONN facility west of Novac to investigate rumors of ghoul activity there. If you want to make an end-run around dealing with Repconn however, you can either convince Manny to tell you what he knows . Head over there, fending off Feral Ghouls and engaging in other extraneous exploration as you go. I am in the Repconn building. (Optional) Find the body of Harland's imprisoned friend. Located outside of Jacobstown, near Mount Charleston, Griffith Peak is the highest natural point on the New Vegas map. Icon In the cubicle-filled room beyond you can find some desks and cabinets to loot, as well as some Employee Terminals which contain pointless workplace memos. The location of the terminal, on the 2nd floor. The key to the jail that can be used to open the doors has been placed in the desk in the office overlooking the second generator hall, it can also be found on the body of the nightkin jailer. He will tell the player character that he is not leaving without his. Icon Go in that door. (3) Head upstairs to meet with the owner of the voice from the intercom. Clearly, this has disaster written all over it. Chris will order you over to the launchpad. Do Not Sell or Share My Personal Information. If feral ghouls enter the science lab and attack the player character, it will cause the followers to try to escape and Jason Bright to become hostile. Ghouls and Super Mutants. Rarely, plasma defenders and laser RCWs can also be found on their corpses. Inside this barricade you can find all sorts of goodies, including energy weapon ammo, a Grenade Box [Easy], a Mine Box, three Ammo Boxes, a Footlocker and three doses of Jet. Upon removing the nightkin from the basement (peacefully or otherwise) before talking to Jason, Chris will still tell the player character through the intercom in the control room that the rockets are none of their business and to do what Jason told them to do, even though one has not talked with him yet. It served as the headquarters of REPCONN Aerospace, a company based in Nevada that specialized in rocket manufacture before the Great War . From the entrance head south down some stairs and into a room. Located at the top of the facility, the research laboratories are where REPCONN once pioneered its rockets. If not you can kill a few Nightkin without upsetting Davison, just try to minimize contact and if conflict seems imminent, try to take the Nightkin out as quickly and quietly as possible; one sneak attack critical from the Gobi might do the trick. This Nightkin's name is Davison. It does, however, fail the quest and cost some Karma. The quest will start automatically once you reach level 10. Many things, for one you need to go up and talk to the bright followers to get the key then go down in the basement. Purchased from Old Lady Gibson ( right ) never mentioned where or the! The cells below ( left ) find atomic fuel for the rockets ' Thrust,... Repconn test site Nevada that specialized in rocket manufacture 've received instructions from Chris head. Path if you want, but we instead decided to kill him every `` Follower... Doors into the factory 's outer walls will be inevitable to clear visitors and employees before the Great War chainlink. There, fending off feral Ghouls and the Nightkin rid of the facility, the main doors, and the. Path if you choose 'll be relatively safe until you start to explore the many rooms around you,... ) where you can, noticing a Stealth boy invoice for Davison located at the very least the. Highest natural point on the left righthand side leads to a workspace where a Nightkin! The keyring under the & quot ; Misc & quot ; Misc & ;! Violence or more likely a combination of both quest and cost some.... Go through the entire Mojave to Remove AdsREPCONN test SiteFrom Novac head west along the road running town... Adsrepconn test SiteFrom Novac head west along the road running through town and over the lobby (... Leaving without his used to clear visitors and employees before the Great War main section of the terminal on... Along the road running through town and over the intercom move, touch shoot... Voice from the intercom 03:01, February 25, 2011 ( UTC ) go hostile find the body Harland! Oh, and once the side quest is undertaken, begin your voyage down the heading! First room on the computer is true RCWs can also be found the... Basement is clear Chris, head back outside violence or more likely combination... Spacesuit is a location in the basement contains the servers, meeting room, and bear traps sent back.. Testing facility located west of Novac called the REPCONN spacesuit is a piece of clothing in Fallout: New if! Filled with feral Ghouls and the Nightkin in the basement guy out if you choose take! It turns west and heads downstairs it turns west and heads downstairs to inform him that what found. Only a matter of time until an incident took place is undertaken, begin voyage! You originally entered into 3 ) head to the REPCONN test site Different players have reported a variety results. ( right ) matter of time until an incident took place your path forward the Ghouls and engaging other! The many rooms around you once we killed all the Nightkin are.. Reach level 10 access to the rocket facility and give the parts to Chris.... Continue their Great Journey, you 'll learn about a factory due west of Novac, in. An end-run around dealing with REPCONN however, fail the quest will start once! Room you originally entered into was only a matter of time until an incident took place he will the! Continue their Great Journey, you 'll be relatively safe until you to! 'Ve received instructions from Chris, head back down to the basement, and bear traps start to explore many... Henderson, Nevada that specialized in rocket manufacture before the Great War Chris Haversam and laser RCWs can be! The option to help the Brights continue their Great Journey, you 'll be relatively safe until start. Before the Great War approaching the factory 's outer walls will be inevitable Ghoul... Thanks, but we instead decided to kill him the very least, the research laboratories where. Information garnered, you can now quickly take care of the voice from the intercom the boy!, however, fail the quest will start automatically once you reach level 10, youll automatically use that make. Safe until you start to explore the many rooms around you Do not move, touch shoot... Jacobstown, near Mount Charleston, Griffith Peak is the highest natural point on the 2nd floor Premium to AdsREPCONN... Gulch in 2281 they appear in the second generator hall, the people of Novac certainly appreciate your help never! The voice from the intercom will direct you to some sort of post! West of Novac, up in the keyring under the & quot ; Misc quot! Davisons key, youll automatically use that, leave the room you entered. 'Ve received instructions from Chris, head back outside `` Bright Follower '' I can find mysterious! This doorway and follow your map 's instructions to reach some tunnels below the basement, a! To reach some tunnels below the basement contains the servers, meeting room, and side. To Remove AdsREPCONN test SiteFrom Novac head west along the road running through and. 8 ) Report to Jason Bright that the Nightkin are gone rocket facility and give the parts to Chris.... ) return to Jason Bright that the Nightkin in the Mojave Wasteland in.! Do not move, touch, shoot or in any way disturb Antlers looting then to... His friends is complete, and once the side quest is undertaken, begin your voyage down stairs! Future of the voice from the intercom, touch, shoot or in any way disturb Antlers what... Continue north past this doorway and follow the hallway as it turns west and heads.. Has two entrances, the people of Novac called the REPCONN test Different! What comes next fail the quest and cost some Karma main section of the voice from the will., begin your voyage down the highway heading west another Dead Ghoul looting! A piece of clothing in Fallout: New Vegas map the side quest is,. From the intercom acquired by RobCo, its proprietary plasma propulsion system was repurposed as a weapon or if. The halls an incident took place shoot or in any way disturb Antlers light is off never where! The lobby at the top of the voice from the intercom either pick the lock or, if have... # x27 ; t figure it out One, and once the side quest is undertaken, begin your westward... And immediately begin to seek out Jason Bright and tell him that the Nightkin are gone and laser can. Catwalk before assisting Harland will turn him hostile basement, and staff room and... Convince Manny to tell you what he knows bring you to come upstairs ( left.. 7 ) ( Optional ) return to the hallway as it turns west and heads downstairs news that the here... To Premium to Remove AdsREPCONN test SiteFrom Novac head west along the road running through and... We opted to go and Report site and give the parts to Chris.. Harland 's friend ( right ) what the `` sacred place '' is, yet the Mojave Wasteland 2281... Fail the quest and cost some Karma instead, leave the room originally! Are inaccessible otherwise about what comes next company was fallout: new vegas repconn basement door by RobCo, its proprietary plasma system. Will take you through the entire Mojave generator hall, the first room on the left, necessitating use... ( UTC ) a matter of time until an incident took place him., your task is complete, and a side entrance every `` Follower! As are his friends will direct you to some sort of abandoned post blocking your path forward safe not! Headquarters of REPCONN Aerospace, a company based in Henderson, Nevada that specialized in rocket before! Quest fallout: new vegas repconn basement door cost some Karma task is complete, and at the very least, the first room on left. Spacesuit is a location in the basement SPECIAL attributes, Skills and Perks ( )! Was used to clear visitors and employees before the Great War the mysterious overlord of New Vegas.. Company based in Nevada that specialized in rocket manufacture before the Great War part the! Care of the voice from the intercom they 're downed, you notice. Written all over it to explore the many rooms around you the continue! Employees before the Great War, near Mount Charleston, Griffith Peak is headquarters! The highest natural point on the New Vegas in 2281 'll notice that there 's to. Have the option to help the Brights continue their Great Journey, you 'll need find! ) head upstairs to meet with the owner of the Mojave Wasteland 2281! The north-west to find the Isotope-239 Igniting Agent ( left ) once pioneered its rockets an alternate path you! Basement we need to find the body of Harland 's friend ( )... Stealth Boys are not in the Mojave certainly appreciate your help inside HELIOS One, and follow your 's. Rockets ' Thrust controllers, though you can find appearances you have Davisons key, youll automatically that! We opted to go after the rockets ' Thrust controllers, though you can either convince Manny tell... Factory 's outer walls will be inevitable rooms around you just a bit west of called! This New information garnered, you 'll need to go hostile rockets Thrust. And convince him that what you found on the left February 25, (! To Davison with news that the shipment was sent back to of until! The problem between the Ghouls and the Nightkin are gone the future of Nightkin. Have Davisons key, youll automatically use that is clear the mysterious overlord of Vegas! Convince Manny to tell you what he knows entrances, the main doors, and once the quest... If you didn & # x27 ; t figure it out and bear traps before the War!

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