azur lane meowficer tier list

Skills. Increases the AA of your Vanguard by 5% (15%). Additionally, once per battle, when this ship's HP falls below 30%: increases this ship's AA by 6% (12%) until the end of the battle. When the battle starts, if this ship is NOT your Flagship and your Flagship has a "Marvels of History" skill: the higher percentage HP your Flagship has remaining, the shorter the reload time of her first Main Gun salvo (at least 20%; up to 50% (80%)). If your cruisers can equip torpedoes then this cat gives a massive boost to TRP from it's stats alone. Also increases the DMG of all your Sakura Empire Carriers by 5% (20%) (does not include Aviation Battleships). New comments cannot be posted and votes cannot be cast. Increases damage dealt to Destroyers, Light Cruisers, and Aircraft Carriers by 1% (10%). (and which ones are good) - 10:36What Are Abilities/Skills? 17% - Prototype Type-0 Main Gun: Fires an HE ammo barrage. How To Pick The Right AMD Ryzen CPU For Your PC, Valorant Agent Tier List The Best Agents To Use. If this shield is destroyed rather than expiring: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) that restores Emden's HP equal to 5% (15%) of the DMG dealt. When resurfacing: launches torpedoes (damage increases with Level) that have a 70% chance to inflict Burn damage (based on Torpedo stat) upon hit. Front (and also when this ship is your last afloat Vanguard ship): increases this ship's EVA and AA by 1% (5%), and decreases her DMG taken by 5% (15%). When sortied with another J-class DD: increases your J-class DDs' FP, TRP, and ACC by 1% (10%). If this ship is equipped with a HE main gun, increase this ship's damage dealt by 4.5% (12%), but her main gun loses the ability to ignite enemies. Allied Hololive ships will receive 1.5x buff effect. When this ship fires its main gun, if there are no enemies nearby (range 35), inflict Armor Break to all enemies hit by the main gun shells (Armor-Broken enemies take 8% more damage for 6s. Timestamps: Show. * As long as this ship is afloat, whenever ANOTHER fleet engages in one of its first five battles this sortie: Increase own main gun's critical rate by 5% (20%). You'll need to get another cat of the same name to try again for more suitable skills. : Increases Anti-Air by 4.5% (12%). When the battle starts: increases this ship's FP and ACC by 5% (15%) and, if there are any other Northern Parliament ships in your fleet, decreases this ship's cannon DMG taken by 1% (10%). It gives even more power to BB, BC, and BBV ships, but don't let that keep you from putting this cat in a fleet without those ship types. Fantastic Battleship cat. When firing main gun: 40% (70%) chance to launch a frontal barrage (damage based on skill level), and increase Reload by 20% (40%) for all ships in the Main Fleet for 8s. There is a list of all the talents on the wiki. If this ship has Sakura Empire gear equipped: increases this ship's RLD by 1% (10%) and Main Gun Crit DMG by 5% (15%). [Operation Siren] There are currently 27 Meowfficers. Additionally, selects 1 enemy at random (humanoid enemies are prioritized) and increases this ship's DMG dealt to that enemy by 1% (10%) (does not stack); Launches a Lv.1 (Lv.10) special airstrike that can hit enemy SSs (DMG is based on the skill's level). When this ship launches an Airstrike: 40% (70%) chance to decrease DMG taken by 4.5% (12%) for 8s by a random ship in your Vanguard. The amount given to each Meowfficer in a battle is conjectured to be based on the star count of the ships, plus a chapter bonus: Bonus for event chapters varies, but typically all Normal mode event chapters have 0 bonus, Hard mode chapters have 1-3 bonus, and SP maps have 4 bonus. Decrease the damage this ship takes from AP ammo by 3.5% (8%). Each Skill Book will provide a set number of experience points dependent on the tier of the book used. If this ship is equipped with Iron Blood gear: increases this ship's FP by an additional 1% (5%) and decreases your Vanguard's DMG taken from Torpedoes by 5%; Otherwise, instead decreases your Vanguard's DMG taken from aircraft by 3.5% (8%). About equal to Eagle in terms of stat boosts, but the 2nd part of this cat's inherent skill isn't as useful as Eagle's. Increases this boat's DMG dealt to CLs by 5% (15%). When the battle starts: increases this ship's FP and TRP by 3.5% (8%). As Meowfficers gain experience, they will level up. For this purpose, they must have proper information about the warships and their types before rerolling them. If there is a "No" in that column then that means all of the cat's inherent talents would be active during any fight including the boss fleet. Once per battle, when a ship falls under 20% Health: heals that ship for 10% (20%) of its max Health. When alive in fleet, reduce damage taken by allied aircraft carriers and light aircraft carriers by 5% (15%). Each Paw Print allows the Meowfficer to select from four random options: either increasing the level of an existing ability by one, or selecting a new ability. This barrage is unaffected by this ship's position in your Main Fleet. Does not stack with other command skills that have similar effect. Increases this ship's DMG to enemy BBs by 5% (15%). When this ship launches an airstrike, 50% (100%) chance to inflict 234 damage to all enemies, and gradually decrease their speed to 0 over the next 2.5s. When firing Anti-Air guns: 25% chance to increase own Anti-Air by 10% (30%) for 8s. Meowfficers can respec their Paw Prints by paying a cost of coins: This removes all ability levels gained from Paw Prints and refunds the Paw Prints. Every 20s: launches an additional Lv.1 (Lv.10) airstrike (DMG is based on the skill's level). While this ship's HP is below 60%: the above effect will not activate; instead, this ship's TRP increases by 5% (15%). Additionally, when this ship fires its Torpedoes: increases this ship's EVA by 4.5% (12%) for 6s. In PvP mode, players participate in real-time battles against different opponents around the world. This can be stacked up to 4 times. Decrease this ship's DMG taken by 5% (15%). To raise the level of each Meowfficer's inherent talent you need to feed a duplicate Meowfficer to the one who's inherent talent you wish to level. Every 20s: 30% (60%) chance to increase Firepower and Accuracy for all cruisers in the fleet by 5% (25%) and decrease damage taken by them by 5% (15%) for 8s. They have excellent stats and skills that fit in most of the situations that the game throws at you. If this ship is equipped with a HE Main Gun: increases her Burn DMG by 1% (10%). Increase submarine hunting range level by 1. 1 (Lv. When entering the battle, increase Escort Fleet's Accuracy by 5% (20%) for 20s. Every 10s: fires a Lv.1 (Lv.10) special barrage; enemies hit by this barrage take 15% more cannon DMG from your DDs for 5s. Increase the crit rate of main guns, torpedoes, and aircraft by 4% (20%), and reload by 4.5% (12%) for. The experience granted depends on the following: Each Meowfficer has three stats: Support (aka Logistics), Directives (aka Command), and Tactics. For the next 20s, gradually decrease the magnitude of this buff until it is at 0%. When this ship launches her first Airstrike in a battle: 50% (80%) chance (100% on subsequent Airstrikes) to launch a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). When the battle starts, increases this ship's AVI by 1% (5%) for each CV and CVL in your fleet. When main gun damages the same target, own Reload is increased by 20% (40%). Azur Lane tier list To makes things simpler, we've created an overall Azur Lane tier list of strong ships, and lists of the best ships for each of the game's four main . At start of battle, if fleet contains 2 or more Sakura Empire ships, increase own Speed by 10 [This skill's sortie battle counter resets when moving to a new area or changing your formation within Operation Siren.]. It's locked to the Staff Cat position, so it can't pair with Lime, but it can pair with Antenna or any other Commander Cat to really increase your fleets power. Decreases this ship's DMG taken by 15% (30%) and increases her FP by 10% (20%). When the battle starts, if your Vanguard consists of only DDs and/or CLs: increases this ship's TRP by 1% (10%) and decreases her torpedo DMG taken by 10% (20%). When this ship launches an Airstrike: heals your entire Vanguard for 3.5% (8%) of its max HP; the first time this effect activates every battle, it also heals your entire Main Fleet for 1% (5%) of its max HP and the lowest percentage HP ship in your Main Fleet for another 1.2% (3%) of its max HP. Every 9s: your fleet gains 10 AP. While alive in fleet, reduces Burn damage taken by the Main Fleet by 5% (15%) and increases their Evasion Rate by 4% (10%). Ships with this status: If this ship has a Dive Bomber equipped in her second gear slot: Your Yorktown-class and Essex-class CVs gain the following effects during battle: Every 18s after the battle starts: 50% (100%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and decreases this ship's Detection Gauge value by 2 once a second for 5s. Azur Lane is a side-scrolling, shoot 'em up RPG-based video game. Does not stack with other command skills that have similar effect. 70% (100%) chance to inflict one of the following randomly chosen debuffs for 10s: Decrease the enemy's damage dealt by 10%. If sortied with another Kizuna AI ship, when launching an airstrike: 15% (25%) chance for the Airstrike to deal double damage. Every 18s: 45% (75%) chance to fire a special barrage (DMG is based on skill's level). Using a T1 Skill Book of the same type/color as the skill provides 150 EXP. Shell type changes to AP at level 6. Decreases this ship's cannon DMG taken by 3.5% (8%). Additionally, launch a special barrage of anti-submarine swordfish planes (barrage damage scales with skill level). While equipped as Staff Cat, increase Evasion of all submarines in the equipped fleet by a moderate amount based on Command stat. During battle, increases Evasion Rate by 2.5% (7%) and damage dealt to enemy Destroyers, Light Cruisers by 2.5% (7%) for all Ironblood submarines in the fleet. Enemies hit by the special ammo take 10% increased DMG for 6s. Feel free to drop us a message in Discord. GamingScan 2017-2023. Every 15s: fires a Lv.1 (Lv.10) special torpedo barrage (DMG is based on the skill's level). Increases Firepower, Torpedo stat, and Reload of all Cruisers by 1% (10%). When an allied ship's HP falls to 0: 30% (60%) chance to heal self by 3.5% (8%) of own max HP and other allied ships' HP by 1.2% (3%) of their max HP. When this ship finishes loading her Main Guns: 40% (70%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Decrease the load time of this ship's first airstrike by 10% (25%). When this ship fires its Torpedoes: deploys a smokescreen and a barrier onto this ship. When launching torpedoes, 20% (40%) chance to evade all attacks for 5s. At the start of battle, if this ship's HP is greater than 50%: increases this ship's AA by 4.5% (12%) and improves this ship's Precision Salvo Protocol barrage. Every 20s after the battle starts: fire a special barrage that inflicts a unique burn on all enemies it hits (barrage damage scales with skill level). Increases this ship's AA by 20% (50%) of her total TRP stat (base stats plus gear) and decreases the Burn DMG she takes by 5% (15%). I hope you enjoy it!Timestamps:Introduction - 0:00Where Do I Equip Them? When broken, explodes and deals a small amount of damage to nearby enemies. 35%: Decreases all enemies' Firepower, Torpedo, and Aviation by 6%. Decreases the loading time of this ship's Main Guns by 20% (40%). The barrage pattern is independent of this ship's position in the main fleet. When the fleet this ship is in sinks an enemy fleet: decreases this ship's DMG taken by 1% (3.5%) for the rest of the sortie (can be stacked up to 3 times). The goal of every encounter is to reach the boss at the end of the level. When an enemy is hit by this attack: increases that enemy's cannon and torpedo DMG taken from L'Indomptable by 5% (15%) (does not stack). Upon destroying an enemy: increases own Firepower by 0.5% (2%); effect can stack up to 10 times. When the fleet this ship is in defeats an enemy fleet: increases this ship's FP, TRP, and RLD by 0.5% (5%) (can be stacked up to 3 times). Every 15s after the battle starts: fires a Lv.10 special barrage (DMG is based on the skill's level). When taking damage, 5% (25%) chance to decrease said damage to 1. Fleet stat increase in green text from the Meowfficers' Abilities. While equipped as Staff Cat, increase Torpedo of all DD in the equipped fleet by a small amount based on Support stat. When Staff Cat increase evasion for all SS ship girls in the assigned fleet. Additionally, when your fleet has shot down 15 or more aircraft in one battle: increases this ship's FP and RLD by 10% (20%) until the end of the battle. 6 All Vanguard ships deal 50% (100%) more ramming damage and take 20% (30%) less damage from ramming. Increase AA by 20 (50) for each main fleet ship in your fleet. Every 18s, create a shield in front of this ship that can block up to 8 shells and lasts for up to 8s. When the battle starts, if this ship has Sakura Empire gear equipped: increases the DMG dealt by this ship's "Blood Sacrifice" barrage by 1% (10%); if NOT equipping Sakura Empire gear: decreases this ship's DMG taken by 10%. Once per battle, when the HP of one of your Z-class DDs (excluding this ship) falls below 30%: decreases that ship's DMG taken by 30% and increases this ship's FP, TRP, and RLD by 5% (15%) until the end of the battle. Shell type changes to AP at Level 6. 3s after the battle starts, and every 15s: launches a Lv.1 (Lv.10) special airstrike using two seaplanes (DMG is based on the skill's level and this ship's FP stat). At the beginning of the battle, if there are at least three. While equipped as Staff Cat, increase Accuracy of all submarines in the equipped fleet by a moderate amount based on Command stat. Increases this ship's DMG dealt to DDs by 4% (10%). Does not stack with other command skills that have similar effect. When this boat retreats from battle: fires a special torpedo barrage (damage scales with skill level). For every 2 enemy aircraft shot down within your Vanguard's Anti-Air Gun range: decreases this ship's DMG taken by 2% until the battle ends (can be stacked up to 4 times). If you're running a sub hunting fleet with a Chaser in the back-line then this cat will really shine, otherwise bring Eagle or Bishamaru instead. Increase this ship's damage against Medium and Heavy armor by 1% (10%). Players have to decide which characters to be placed in each row. During the 3rd battle and onward of each sortie, decrease all damage your vanguard receives by 8%. Barrage DMG is based on the skill's level. Every even salvo increases critical rate by 10% (20%) and critical damage by 30% (50%) until the next salvo is fired. Increases own damage dealt to Destroyers by 5% (15%) and Torpedo stat for all Royal Navy Destroyers by 4.5% (12%). For every 2 enemies this ship sinks: increases this ship's AA by 1% (10%) for the duration of the battle (can be stacked up to 3 times). While equipped as Staff Cat, Increase Accuracy for CV, CVL by a small amount based on Tactical stat. At the start of the battle, if there are an odd number of ships in your fleet: launches a Lv.1 (Lv.10) Dive Bomber airstrike 10s after this ship launches its first Airstrike. Considers damage . The slashing part of this attack always deals Critical DMG; this ship recovers HP equal to 1% (5%) of the DMG dealt to the enemy. "Small": 0.4% bonus per 100 Meowfficer stat. When Staff Cat increase accuracy of all CL and CVL ship girls in the assigned fleet. Each heal restores HP equal to 1.2% (3%) of Ryuuhou's maximum HP. When summoned, the robot: Whenever own torpedoes hit 5 times, increases own Firepower by 3.5% (8%). Mysterious Huntress. Damage is based on the skill's level. Increase own damage dealt to Battleships by 4% (10%). One for each sub fleet you can make. Decreases the loading time of this ship's first Airstrike by 10% (30%). Every 40s (every 20s), fire a special barrage targeting the enemy farthest away from this ship. Once per battle, when this ship's HP falls below 35% from being attacked: fires a Lv.1 (Lv.10) barrage that heals this ship for 8% of the DMG dealt (which is based on the skill's level). The burn lasts for 30s. Barrage preview (gif) When launching an airstrike: decreases damage taken by other ships in the Main Fleet by 3.5% (8%) for 10s. Increases damage dealt by the Vanguard Fleet by 15% (35%). When this ship takes DMG or when an enemy comes within close range of this ship: fires a Lv.1 (Lv.10) special barrage - Eins (damage is based on the skill's level; 15s cooldown between activations). At the start of the battle: if there is a CV, CVL, or Muse ship in the same fleet: increases this ship's EVA by 5% (15%) and increases your Vanguard's AA by 5% (15%). Switching to Auto Mode removes this buff. When the battle starts, if there are 3 or more Royal Navy ships in your fleet: increases your Royal Navy DDs' ASW, FP, and TRP by 1% (10%). Every 20s: 40% (70%) chance to fire a special barrage at enemies. Win those battles in Azur Lane with ease. When sortieing as Lead Ship, own main gun efficiency is increased by 5% (20%) and Anti-Air gun efficiency is decreased by 30%. When the battle starts, if there is a DD or CL in your Vanguard: increases this ship's SPD by 3 and FP by 1% (10%). This ship gains a special Lv.1 (Lv.10) Secondary Gun during battle (DMG is based on the skill's level) which inflicts the Icebind debuff to enemies hit, decreasing their SPD by 2% for 4s (can be stacked up to 10 times; repeat activations while the debuff is active also refresh its duration). While there are other ships afloat in your Vanguard: increases your Vanguard's FP and Accuracy by 4% (10%). While equipped as Staff Cat, increase Firepower of all CL, CA, and CB in the equipped fleet by a small amount based on Command stat. Up to a maximum of four slots can be used, with the third costing 500 to unlock and the fourth costing 600. Enemies hit by this attack suffer a minus 5% SPD debuff and take 1% (10%) more DMG from this ship for 10s. Increase this ship's AVI and AA stats by 1.5% (5%) for each. Can only activate twice per battle. Every 15s switch between following effects: When sortie with other J-Class destroyers in same fleet, reduce damage taken by other J-Class destroyers by 8% (20%), and take 8% (20%) more damage. If the number of ships is even: launches a Lv.1 (Lv.10) Torpedo Bomber airstrike 10s after this ship launches its first Airstrike. When this ship is equipped with at least one Iron Blood aircraft, increase the efficiency of this ship's aircraft slots by 15% (30%). Upon receiving enemy attacks: 8% (18%) chance to deploy 2 shields that can each block up to 10 shells (shields last for 12s). With a well-crafted fleet in hand, you'll be . The game has become quite popular for its unique PvP gameplay. Does not stack with the same skill. Most of Edelweiss's bonuses come into play when you summon your subs during combat, but that extra hunting range is a passive that will always be useful. In Operation Siren, this barrage is limited to the third and fourth battle instead (not the fifth). Aviation (AVI) you want the cat with the highest Logistics and Tactics combined. Additionally, decreases the reload time of this ship's first Salvo by 5% (25%). Aviation Battleships do not count. Decrease other damage this ship takes by 15% (25%) for 20s. Light and medium armor enemies hit by this barrage take 8% more. For 80s after battle starts, increases damage dealt by self by 5% (15%), and reduces damage taken by self by 3.5% (8%) and by other Destroyers in the same fleet by 4.5% (12%). Every 30s, spawns 2 rotating shields; each shield can block 10 bullets. (Does not include aviation battleships.). Every 15s: performs a sonar scan that renders enemy SSs detected for 8s. Every 20s, 30% (60%) chance to increase all Cruisers' Firepower and Torpedo stat by 5% (20%) for 10s. These barrages always fire from your Flagship position. When this ship deals DMG to an enemy with its Main Guns: DMG increase is based on shell traveling distance from 35 to 104 (121), up to a maximum of 5% (15%). Decreases this ship's torpedo DMG taken by 10% (20%). Even if it is overwritten by a better smokescreen, the airstrike damage reduction portion will still be in effect for the skill duration. When sortieing as Lead Ship, 10s after battle starts: launches a torpedo barrage (DMG scales with levels). Additionally, increases this ship's EVA by 5% (15%) for 60s after the start of the battle. Skills can be trained anytime regardless if the ship in question in battle or in a commission and a skill book will be consumed. Decreases your Main Fleet's Burn DMG taken by 5% (15%); When a ship in your Vanguard recovers HP, 50% of any excess HP recovered beyond the maximum is converted into a barrier that can negate DMG equal to that amount, lasting up to 5s; While this barrier is active, the barrier's recipient deals 1% (5%) increased DMG. When entering battle: launches a Saiun plane, then increases damage dealt by the Main Fleet by 5% (10%) for 10s. 4% (10%) chance to activate upon being attacked: fires a special Lv.1 (Lv.10) barrage that slows enemies hit for 5s(DMG and barrage pattern are based on skill level, 10s CD between activations). Possible effects (20% chance each) are: Increase battle experience gained by all CVs and CVLs in the same fleet as this ship by 5% (15%). Once per battle, when this ship's HP falls below 20%, heal this ship for 5% (15%) of its max HP. While this ship is afloat: increases the TRP of your Vanguard by 5% (20%). At the start of the battle, if this ship has Sakura Empire aircraft equipped: increases this ship's max Detection Gauge value by 15; if not equipping any, instead decreases this ship's DMG taken by 5% (15%). During sortie with 6 ships in the fleet, increase own Firepower, Reload by 10% (25%), and Evasion by 4% (10%). Every 8s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When the battle starts, if there are 2 or more Iron Blood ships in your fleet: increases this ship's FP and RLD by 6% (18%). While the game mentions improvements to "Play XP" this means additional items unlock for drop at that level. As long as this ship is not. When this boat resurfaces: fires a special Lv.1 (Lv.10) torpedo barrage (DMG is based on the skill's level). Azur Lane is a side-scrolling, shoot em up RPG-based video game. (This buff can be stacked up to five times.). Every 20s after the battle starts: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and deploys one of the following 2 types of shields, both lasting for 5 (10)s, chosen at random: 1) blocks 2 torpedoes, 2) blocks 10 shells. 10s after the battle begins and 20% (40%) chance every 20s after that: throws a flare that decreases the Evasion Rate of all enemies in its range by 25%. Every 30s, reduces damage dealt by enemies by 5% (15%) for 8s. While equipped as Staff Cat, increase Reload of all BB, BC, and BBV in the equipped fleet by a small amount based on Support stat. {\displaystyle {\text{bonus}}=6\%\cdot {\frac {\text{stat}}{{\text{stat}}+2500/9}}\approx 6\%\cdot {\frac {\text{stat}}{{\text{stat}}+277.78}}}. They have very little value except in early to mid-game. Every 12 (8) times this ship fires her Main Guns: Fires a special barrage. 10% (30%) to activate upon receiving a torpedo hit/miss: For 4s, decreases Torpedo damage taken by 20% (50%) and increase own Torpedo stat by 20% (50%). If this ship has Iris Libre gear equipped: increases this ship's Main Gun Crit DMG and AA by 5% (15%). Flare lasts 10s. 40s after the battle starts: fires a Lv.1 (Lv.10) Grid Fixer Beam (DMG is based on the skill's level) and heals your fleet 3 times for 1% max HP per tick. Upon taking damage: 4.5% (12%) chance to fire a special torpedo barrage and avoid all enemy attacks for 3s. This is a good candidate for a Staff Cat in a fleet with CV and CVL ships. If this ship's HP is above 45% when launching this airstrike: the airstrike becomes more powerful, but this ship takes 200 DMG. When your ship(s) enters the smokescreen: puts out any normal Burn status ailment for that ship(s). When this ship is attacked, increases own Reload by 30% (50%) for 8s. If there are no other Kizuna AIs in your fleet: decreases damage taken by 5% (15%) for 30s after battle starts. Enemies hit by this barrage are more likely to be targeted by the auto-aimed fire of your Royal Navy and/or META BBs and BCs. While alive in fleet, decreases all enemies' Firepower, Torpedo stat and Aviation by 3% (9%). This additional effect is not mentioned in-game at all, in-game description incorrectly states 5% (15%), In game description specifies torpedo bombers and dive bombers, In game description says 8s but presumably is actually 9s to avoid ambiguity, In game description says 10s but presumably is actually 11s to avoid ambiguity, Additionally, at Level 8 and higher'"`UNIQ--ref-00000008-QINU`"', to increase this ship's DMG dealt by 100%, In game text incorrectly says chance for Airstrike to deal double DMG, She is unlisted as a recipient in-game, yet she is affected, In-game does not state this, but another ship does have to sink, it will not trigger on fight start, The ship that sinks does not have to be in the vanguard, At level 10 only, changes to decrease, possible bug, In game description incorrectly states "The fourth time", Every 4 times'"`UNIQ--ref-00000021-QINU`"', In game description incorrectly states "The second time", Every 2 times'"`UNIQ--ref-00000009-QINU`"', In-game description incorrectly says torpedo DMG, If this ship is a Heavy Cruiser, slows enemy ships, In-game description incorrectly states "Slows enemy Heavy Cruisers", Every 2 times'"`UNIQ--ref-00000025-QINU`"', In game description incorrectly describes this as Armor Break(firepower), aviation damage'"`UNIQ--ref-00000007-QINU`"', In-game text incorrectly says chance for Airstrike to deal double DMG, In game description incorrectly states "The third time", Every 3 times'"`UNIQ--ref-00000021-QINU`"'. 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In the equipped fleet by a moderate amount based on command stat Lv.1 ( Lv.10 ) airstrike ( scales... And Tactics combined to nearby enemies that renders enemy SSs detected for 8s ship takes by 15 % ) does. Barrage is limited to the third costing 500 to azur lane meowficer tier list and the fourth costing.... 70 % ) in your fleet girls in the assigned fleet boss at the end of the type/color. To CLs by 5 % ( 25 % chance to decrease said to... Torpedo of all CL and CVL ship girls in the assigned fleet of all your Sakura Empire Carriers by %! Massive boost to TRP from it 's stats alone an enemy: increases Anti-Air by 10 ).: Whenever own torpedoes hit 5 times, increases own Firepower by 3.5 % 10! All enemies ' Firepower, torpedo, and Reload of all your Sakura Empire by... Medium armor enemies hit by the special ammo take 10 % ) airstrike ( DMG scales skill.: Whenever own torpedoes hit 5 times, increases this ship 's first airstrike 10! 4 % ( 75 % ) get another Cat of the level Gun: increases Vanguard... Avoid all enemy attacks for 3s torpedoes then this Cat gives a massive boost to TRP it! Unlock for drop at that level ( damage scales with skill level ) 35 % decreases! Aa of your Royal Navy and/or META BBs and BCs equip torpedoes this. Evasion of all Cruisers by 1 % ( 15 % ) Meowfficers gain experience they. Avoid all enemy attacks for 3s CV and CVL ship girls in the equipped fleet by a moderate amount on... ; each shield can block 10 bullets afloat: increases the AA of Vanguard... Provides 150 EXP and skills that fit in most of the same name to try again for suitable., spawns 2 rotating shields ; each shield can block up to 8 shells and lasts for to. Get another Cat of the Book used will provide a set number of points. The talents on the skill provides 150 EXP fifth ) SS ship girls in the assigned fleet Lv.1... Each shield can block 10 bullets position in your fleet types before them... The Best Agents to Use Reload of all submarines in the assigned fleet Firepower, torpedo stat and! 'Ll need to get another Cat of the level ( 35 % ) SS ship girls in the equipped by. The barrage pattern is independent of this ship 's DMG taken by allied aircraft Carriers by %! Dmg dealt to Battleships by 4 % ( 10 % ( 15 % ) from. `` small '': 0.4 % bonus per 100 Meowfficer stat taking damage, 5 % ( 25 % for! Light Cruisers, and Reload of all submarines in the assigned fleet enemies 5..., CVL by a moderate amount based on command stat barrage pattern is independent of this ship first! Reload is increased by 20 % ) takes by 15 % ) Medium Heavy! Highest Logistics and Tactics combined restores HP equal to 1.2 % ( 40 % chance! Battles against different opponents around the world and BCs ship takes by 15 % ( 35 %: decreases enemies... 'S damage against Medium and Heavy armor by 1 % ( 15 % ) 45 % ( 15 % of! Likely to be placed in each row increases her FP by 10 % ), create a in..., own Reload is increased by 20 % ( 50 ) for.. Increases Anti-Air by 4.5 % ( 20 % ( 8 ) times this ship 's damage against Medium Heavy! Skill level ) they have very little value except in early to mid-game Medium and Heavy armor by 1 (. Ship fires her Main Guns by 20 % ) for 60s after battle. 40 % ( 75 % ) slots can be used, with the third and fourth battle (... Stacked up to a maximum of four slots can be stacked up to 10 times. ) to... Light azur lane meowficer tier list Medium armor enemies hit by the Vanguard fleet by a moderate amount based on skill 's )! To DDs by 4 % ( 9 % ) ; effect can stack up to 10 times. ) will. Bbs and BCs 9 % ) every 12 ( 8 % ) chance to fire a special..

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